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2 articles with the tag memory management

  • Jan 25, 2021

    Using StringBuilders instead of Strings

    Talking about Strings, and How to Avoid Garbage Generation by using StringBuilder instead of Strings in C# Unity.

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  • Jan 8, 2021

    Why You Should Avoid Runtime Instantiation and Destruction in Unity

    Talking about Managed/Unmanaged code, Garbage Collection and Memory Management in Unity and Mono C#, and how it impacts instantiation.

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